Colophon · v1 · 2026-04-30
How this is made.
Every typeface, every render, every byte. Full transparency on the stack — because operators trust operators who show their work.
01 / Typography
- Display + accent
- Cormorant Garamond Italic 400, served self-hosted as
Cormorant-400-italic.woff2. Renaissance serif with high-contrast italic axis. Reserved for hero, headlines, and ritual moments. - Body
- Inter (variable, weights 100–900) served self-hosted as
Inter.var.woff2. Letter-spacing tightened to-0.022emper Apple convention. - Mono · spec captions
- JetBrains Mono 400/700, served self-hosted as
JetBrainsMono.woff2. Used only for surtitles, code, timestamps, and receipts-grade metadata. - System fallback
-apple-system, BlinkMacSystemFont, SF Pro Display— never breaks on any Apple device.
02 / Color Science
- Apple ink palette
-
#1D1D1F · ink #424245 · ink-2 #6E6E73 · ink-3 #FBFBFD · paper #D2D2D7 · rule
- Lucaslib accents
-
#C9941F · gold #E5B642 · gold-bright #3F5A3F · green (verdant) #0E120E · forest #FAF7F2 · ivory
- Render LUT
lucaslib-cinema-v1.cube— Avatar 3 / Fire & Ash calibration: bioluminescent cool against amber firelight. Applied in Blender Filmic, Lightroom, After Effects Lumetri, and CSS post-shader for cross-tool consistency.
03 / 3D + Visuals
- 3D authoring
- Blender 5.1.1 (released March 17, 2026). Cycles renderer with OptiX denoiser on NVIDIA RTX 5070 Ti. Filmic view transform, Medium-High Contrast look.
- Render preset
- Working iteration: 1024 JPG q88 @ 96 samples. Master ship: 4096 PNG-16 RGBA @ 1024 samples. Image cache 16 GB, persistent data on, tile size 2048.
- Pantheon framework
- Dual-halo atmosphere — inner cream warm halo + outer Pandora cool ring + amber reflection card behind camera. Camera-facing planes with radial-gradient transparency masks (Generated coords + Vector Math LENGTH). Subject changes per icon; atmosphere stays consistent.
- Asset library
- 5 master
.blendfiles saved inlucas-content-bank/source/. Each iteration versioned (aether-master-v1.blendetc.) so we never rebuild from scratch. - Web 3D runtime
- Currently static PNG renders. Three.js R175+ with WebGPU renderer queued for v9 — Apple shipped WebGPU in Safari 26 (Sept 2025), making real-time 3D production-ready everywhere.
04 / Web Stack
- Hosting
- Cloudflare Pages, free tier, $0 forever. Direct asset upload via
wrangler pages deploy. Watch-and-deploy.ps1 watches the source folder + auto-runs deploy on save — zero-button-press. - Build
- None. Static HTML + CSS + vanilla JS. No bundler, no build step. Sub-second TTI.
- Hero motion
- Custom WebGL2 mesh-gradient using simplex noise (in
js/mesh-gradient.js, ~3 KB raw). 60 fps on integrated GPU. Graceful CSS-radial fallback. - Frontier UX
- Magnetic hover buttons, custom cursor (dot + ring with mix-blend-mode: difference), intersection-driven reveal animations. All in
js/frontier.js, ~6 KB raw → ~2 KB gzip. No bundler. - Performance APIs
- Speculation Rules API for sub-200ms page transitions (Chrome pre-renders /aether and /studio on hover). Service Worker for offline-first PWA. Self-hosted variable fonts. View Transitions queued.
- Cloudflare Email Routing.
[email protected] → [email protected]. $0. - DNS hardening
- SPF:
v=spf1 -all(no mail). DMARC:p=rejectwithadkim=s aspf=s. CAA pinned to letsencrypt.org + pki.goog. Self-audit grade A+.
05 / Pantheon Stack
- Aether (iOS)
- React Native 0.83.2, Expo SDK 55, TypeScript. EAS Build pipeline. RevenueCat for subscriptions. Cloudflare Worker feature flags. Live at App Store ID 6760688688.
- Tridentscan
- Next.js + Cloudflare Pages + Cloudflare Workers + KV (SCAN_KV). Puppeteer-based recon. SQLite-backed Tridentgraph (proprietary attack-surface graph).
- Lucaslib Studio (consulting)
- Foundation engagement: $2,500 + $1,000/mo. DNS / payments / reservations / email hardening. Stripe Connect for receipts. HelloSign for contract signature.
- Engine tools
- 16 CLI tools at
projects/_engine/tools/: tridentscan-recon, blue-team, daily-diff, ct-log-honeypot, outbound-generator, ripeness-score, palantir, telegram-alert, friday-text, press-outreach-generator, bulk-import.
06 / Operator Tools
- Editor
- Cursor + VS Code. Claude Sonnet via Cowork mode for agentic work. Codex CLI for terminal-native dev.
- Hardware
- Windows 11. AMD Ryzen 9 8940HX. NVIDIA RTX 5070 Ti Laptop GPU (12 GB VRAM, OptiX + Tensor cores). 64 GB DDR5. 16 GB Blender image cache + persistent data ON.
- Creative
- Adobe CC 2026 (Lightroom, Photoshop, After Effects, Illustrator). Ableton Live 12. rekordbox 7. Anthropic Creative Connectors for Blender + Adobe (April 2026 unlock).
- Knowledge management
- Local-first markdown in
~/.openclaw/. CLAUDE-RESUME.md as the single always-current state file. Git for version control. No Notion, no Roam.
07 / Discipline
- Cameron + Jobs law
- Jobs governs layout (white space, single CTA, sparse type, restraint). Cameron governs content inside the layout (Avatar 3 bioluminescence, ember particles, atmospheric depth). Different axes. Never compete.
- No AI slop
- No stock testimonials. No Lorem Ipsum. No generic "we build apps" copy. No fake "trusted by" carousels. Every block is real receipts (live App Store screenshot, real DNS findings, real revenue numbers) or real authored work (rendered from actual Blender scenes).
- Image API discipline
- Working renders 1024 JPG q85 (≤100 KB safe inline). Master renders 4096 PNG-16 (saved to disk, never viewed inline). Master verification via 512 JPG thumbnail derivative.
- One source, six destinations
- Every Blender master scene exports to: glTF (web) + USDZ (iOS) + FBX (After Effects) + MP4 (App Store Preview, social) + PNG (print) + still derivatives. One author session, six deliverables.
— Built solo from Austin, Texas.
The work is the receipt.